Don't Starve Together Server Hosting

A Don't Starve Together server with caves, Steam Workshop mods that install themselves and a world that is paused while nobody is online. Set up with your Klei token in minutes.

DDoS Protection

AMD Ryzen 9

Online 24/7

Instant delivery

Great support

Don't Starve Together server plans & pricing

DST I

From € 4,99 / mo

Suits about 1-6 players

2x Ryzen 9 CPU threads

2 GB DDR5 memory

15 GB NVMe SSD storage

No slot limit

17 Tbit DDoS protection

Order now

DST II

From € 9,99 / mo

Suits about 6-10 players

3x Ryzen 9 CPU threads

4 GB DDR5 memory

25 GB NVMe SSD storage

No slot limit

17 Tbit DDoS protection

Order now

DST III

From € 14,99 / mo

Suits about 10-16 players

4x Ryzen 9 CPU threads

6 GB DDR5 memory

30 GB NVMe SSD storage

No slot limit

17 Tbit DDoS protection

Order now

DST IV

From € 19,99 / mo

Suits about 16-32 players

4x Ryzen 9 CPU threads

8 GB DDR5 memory

40 GB NVMe SSD storage

No slot limit

17 Tbit DDoS protection

Order now
About

A Don't Starve Together server with caves that stays up

A dedicated Don't Starve Together server runs the surface world and the caves as two shards on one server, so your group can be above and below ground at the same time without anyone's PC hosting. Days only pass while someone is online if you want, the world is saved automatically and rollback points are kept.

Mods come from the Steam Workshop: paste the links on the Mods page and the server downloads them and sends them to players as they join. Game mode, PvP, player limit and the server token are plain settings in the panel.

Plan sizes

Which Don't Starve Together plan do you need?

The surface and the caves each run their own process, which is why a server with caves needs about twice the memory of one without:

Surface only: DST I

2 GB for up to 6 players on the surface world with a few mods, caves turned off.

Surface and caves: DST II to III

4 to 6 GB for the full world with caves, 6 to 16 players and a longer mod list.

Big worlds and many mods: DST IV

8 GB for 16 or more players, large world sizes and heavy mods such as Island Adventures.

Features

What your Don't Starve Together server comes with

Everything the Klei setup guide asks you to do by hand is handled by the panel:

  • Caves with one switch

    Turn the caves on or off under Game Settings; the panel wires both shards together, ports included.

  • Workshop mods

    Paste Workshop links or a collection on the Mods page; the server downloads the mods and enables them on the surface and in the caves.

  • Server token and admins

    Paste the token from your Klei account once, add admins by their Klei ID, and set game mode, PvP, intention and vote kick without touching a file.

Locations

Don't Starve Together servers in 15 locations

A low ping makes dodging a Deerclops a lot friendlier. Pick a location close to your group:

AmsterdamFrankfurtWarsawBucharestIstanbulNew YorkChicagoMiamiDenverLos AngelesSingaporeSydneySão PauloMumbaiJohannesburg

Pick the location closest to most of your players; the server moves to another location later for free if your group changes.

Getting started

Your Don't Starve Together server in five steps

From order to the first night:

  1. 1Choose a plan and a location, and pay. The server is created automatically.
  2. 2Log in at accounts.klei.com, open Games, Don't Starve Together, Game Servers, and create a server token.
  3. 3Paste the token under Game Settings and choose a name, game mode, player limit and whether you want caves.
  4. 4Add Workshop mods on the Mods page if you want them, then press Start.
  5. 5Find your server under Browse Games in the game, or share the console command from the console page.
Migration

Move an existing world to VibeGAMES

A world from a server you hosted yourself or at another host keeps its progress:

  1. 1

    Upload the Master and Caves folders of your cluster to DoNotStarveTogether/config/server through the file manager or SFTP.

  2. 2

    Keep your own cluster.ini settings or set them again under Game Settings; the panel writes them on start.

  3. 3

    Start the server; it loads the existing save instead of generating a new world.

Mods in your old modoverrides.lua are taken over as long as the same Workshop items are in the mod list.
FAQ

Frequently asked questions

Why choose VibeGAMES

DDoS protection

VibeSHIELD, our globally anycasted DDoS-protected network, now spans 46 scrubbing locations worldwide. Every point of presence filters traffic the instant it lands, stopping attacks as close to the source as possible, long before they ever reach your server.

All 46 locations combine into one unified DDoS-protected fabric, so the full capacity of the entire network backs every individual server. Layer that on top of custom game-aware filtering, tuned for the protocols our customers actually use, and it doesn't matter how big the attack is or how long it lasts. Your players stay connected.

FiveM
Rust
DayZ
SAMP
Arma 3
TeamSpeak 3
CS 1.6
Garry's Mod
Call of Duty 2
CS 2
Network hardware