Project Zomboid Server Hosting

Survive Knox Country with your group on your own Project Zomboid server. Build 42 or Build 41, Steam Workshop mods that install themselves, automatic updates and protection against opening a world on the wrong build.

DDoS Protection

AMD Ryzen 9

Online 24/7

Instant delivery

Great support

Project Zomboid server plans & pricing

Zomboid I

Suits about 1-8 players

€ 14,99 / mo

  • 2CPU threads
  • 6 GBDDR5 memory
  • 40 GBNVMe storage

Zomboid II

Suits about 8-16 players

Most popular

€ 19,99 / mo

  • 3CPU threads
  • 8 GBDDR5 memory
  • 60 GBNVMe storage

Zomboid III

Suits about 16-32 players

€ 29,99 / mo

  • 4CPU threads
  • 12 GBDDR5 memory
  • 80 GBNVMe storage

Zomboid IV

Suits about 32-64 players

€ 39,99 / mo

  • 5CPU threads
  • 16 GBDDR5 memory
  • 120 GBNVMe storage
About

Why host your own Project Zomboid server?

Project Zomboid is the zombie survival game about how you died, and the multiplayer version is about how your group died together. A dedicated server of your own keeps Knox Country running while everyone is at work: the safehouse stays claimed, the crops keep growing, the generator keeps running out of fuel, and your friends drop in whenever they like with the sandbox rules and mods you chose.

Our Project Zomboid hosting runs the official dedicated server on AMD Ryzen CPUs with high clocks and NVMe storage, behind VibeSHIELD DDoS protection. Build 42 or Build 41 are a switch in the panel, Steam Workshop mods are a list of IDs, and the Java memory follows your plan automatically. The server is online within minutes of ordering.

Plan sizes

Which Project Zomboid plan do you need?

Project Zomboid runs on Java and its memory grows as players explore more of the map and as the mod list grows:

A small group: Zomboid I

6 GB and two threads for 1 to 8 players, vanilla or with a short mod list, exploring one town.

A full group: Zomboid II to III

8 to 12 GB for 8 to 32 players, a long Workshop list and a map that has been explored for weeks.

Large communities: Zomboid IV

16 GB and five threads for 32 to 64 players with map mods and heavy mod lists. The game itself warns about desync above 32 players, so most communities stop there and spend the extra memory on mods. Upgrading keeps your save.

Features

Builds, Workshop mods and sandbox settings

The panel handles the Zomboid-specific chores so you can spend your time on the rules.

  • Build 42 or Build 41

    New servers run Build 42, the stable version since July 2026. Switch to Build 41 in the panel for older worlds and mod lists; the server will not open a save from the other build, so a wrong switch cannot damage your world.
  • Steam Workshop mods

    Enter the Workshop item IDs and mod IDs in the control panel and the server downloads them when it starts; players receive them automatically when they join. Map mods work the same way.
  • Sandbox rules

    Zombie population, speed, strength and memory, loot rarity, XP multipliers, starting month, water and electricity shut-off, PvP and safehouses are all in the server's sandbox settings, editable from the panel.
Locations

Project Zomboid server locations worldwide

Low ping is half the fun. Our Project Zomboid servers run in 15 datacenters across Europe, North America, South America, Asia, Oceania and Africa, every one on the same AMD Ryzen hardware with NVMe storage and behind VibeSHIELD, our own DDoS protection network with 17 Tb/s of mitigation capacity. You pick the location at checkout, and the latency checker below shows your real ping to each one before you order.

AmsterdamFrankfurtWarsawBucharestIstanbulNew YorkChicagoMiamiDenverLos AngelesSingaporeSydneySão PauloMumbaiJohannesburg

Outgrown your first choice? Our team moves your server to another location on request, with your files intact, so the location you start in is never a lock-in.

Getting started

Your first steps after ordering

The server is delivered installed and running a new Build 42 world. Getting your group in takes a few steps:

  1. 1Set the server name, password and admin password
  2. 2Pick Build 42 or Build 41
  3. 3Enter your Workshop and mod IDs
  4. 4Set the sandbox rules: zombies, loot, XP and PvP
  5. 5Restart from the panel and join by address from the Join menu
Migration

Switching from another Project Zomboid host?

A Project Zomboid server is its save folder under Saves/Multiplayer plus the ini and SandboxVars files in the Server folder, all named after the server. Upload them over SFTP, keep the server name, enter the same mods, choose the same build, restart, and the safehouse and everyone's characters are back.

  1. 1

    Download the Saves/Multiplayer folder for your server and the Server folder with its ini and sandbox files

  2. 2

    Upload them over SFTP under the same server name

  3. 3

    Enter the same mod list, pick the same build and restart

Open a ticket if you want a hand; our team moves Zomboid worlds and long mod lists regularly.
FAQ

Project Zomboid server hosting FAQ

What customers say

Trustpilot 4.5 star rating4.4 out of 5 on Trustpilot, based on 651 reviews

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Hassan Rashid avatar

Hassan Rashid

Jul 29, 2026

Trustpilot 5 star rating

always love to work with them Goat customer since 2021

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J

Joshua Blackman

Jul 15, 2026

Trustpilot 5 star rating

I am never leaving this company , I have tried other VPS providers and this is on another level, never lags or crashes . Not just that, the customer service is efficient and really good. They are always there to help with your issues. Thank you VibeGames and Matt has helped me out countless times. Appreciate you all

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Icee Gamer avatar

Icee Gamer

Jun 20, 2026

Trustpilot 5 star rating

Great help W

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Why choose VibeGAMES

DDoS protection

VibeSHIELD, our globally anycasted DDoS-protected network, now spans 46 scrubbing locations worldwide. Every point of presence filters traffic the instant it lands, stopping attacks as close to the source as possible, long before they ever reach your server.

All 46 locations combine into one unified DDoS-protected fabric, so the full capacity of the entire network backs every individual server. Layer that on top of custom game-aware filtering, tuned for the protocols our customers actually use, and it doesn't matter how big the attack is or how long it lasts. Your players stay connected.

FiveM
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TeamSpeak 3
CS 1.6
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