VibeSHIELD
A globally anycasted DDoS-protection network
42 scrubbing locations across 5 regions, combined into a single, unified DDoS-mitigation fabric. Every customer game server sits behind every PoP, with custom filters tuned for the protocols our players actually use.
42+
Anycasted PoPs worldwide
6
Across all 6 inhabited continents
Multi-Tbps
Combined mitigation backbone
12+
Custom-tuned protocol profiles
One global mitigation fabric
Traffic enters at the closest PoP to its source and is filtered right there. Clean traffic continues on to your server, dirty traffic gets dropped before it ever crosses the public internet.
18 PoPs in Europe
Active scrubbing PoPHow VibeSHIELD works
Three layers, one decision: keep the player connected.
Anycast routing
Every public IP is announced from all 41+ PoPs simultaneously. The internet's own routing tables hand each visitor to their geographically nearest scrubber. No DNS tricks, no client config.
Source-side filtering
Attacks get scrubbed at the edge they entered, before any of that traffic crosses an ocean or hits your game server. Combined capacity of every PoP backs every IP.
Game-aware filters
Custom rules per protocol — FiveM, Rust, CS 2, Arma 3, TeamSpeak 3 and more — distinguish real player traffic from spoofed floods that mimic those games.
Custom filters for the games you host
Generic L3/L4 scrubbing isn't enough for game traffic. We've built dedicated protocol profiles for the titles our customers actually run.
FiveM
Rust
DayZ
SAMP
Arma 3
TeamSpeak 3
CS 1.6
Garry's Mod
Call of Duty 2
Counter Strike 2
Conquer
Lineage 2
Attacks we drop
A non-exhaustive list. If it's been seen on the wire, there's a filter for it.
Every VibeGAMES server is protected
VibeSHIELD is bundled with every game server, vserver and bare-metal node. No add-on, no surcharge, no configuration. Just turn on a server and you're already behind it.
